prot build updated on 22/12/08
I'd love to have any input on holy builds
haven't been holy at all since wotlk started
starting easy with the holy build
http://www.wowhead.com/?talent=sxA0gMzhVuMxRtacbVbh
no brainer
then we have the protection build
after some extended testing this is the build i'll now go for
http://www.wowhead.com/?talent=sZaxVA0uMteIRhoxf0x
all it needs between mitigation/threat/fun,
imo reckoning is still a bit of a waste now that we got SoR, HotR powerhouses and SoV getting applied to multiple targets with HotR.
skyhigh AP and crit for some nice 2k dps e-peen tanking
only lackluster might be judgments of the just, but in raids you should always have a Thunderclap token
and finally the retribution build (applauds)
pve build - no brainer, all it needs
http://www.wowhead.com/?talent=sVZaxZVfbx0IucMsguAo
@ Wed, 15/10/2008 - 12:25
Here is my protection tree i'm taking
http://www.wowhead.com/?talent=sZa0qA0ugzeIRGoxb
I like reckoning because it yust procs way to much to be left away and i'm not much fan of divine guardian since you're a tank and you don't nee to bubble. And btw i'm getting like 500 extra spelldamage fully buffed.
@ Thu, 16/10/2008 - 10:04
small update on ret:
Seal of blood (whatever it's called for alliance) seems to be bugged and doing less damage than Seal of Command, so for now I'd probably dump the 5 holy points and go for
http://www.wowhead.com/?talent=sZ0xZVsbt0IucMsguAo
until the nerfbat
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Mon, 20/10/2008 - 09:18
what a retribution paladin brings to the table now:
2% more damage to the raid
3% more spell/melee/ranged crit to the raid
3% haste to the raid
mana regen: 0,25% of maximum mana every second up to 10 ppl
20% of our divine storm damage healing up to 4 targets
uber dps (confirmed lol ) and cool attitude
update:
totally imba aoe healing with judgment of light, over 2,5 million healing done last raid just with this - 82% overheal tho
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Thu, 16/10/2008 - 12:02
Yeh retri in raids is going to be godlike but i got neither the gear neither the motivation to leave prot
@ Thu, 16/10/2008 - 17:16
Keep in mind that at 70 we are a bit OP but at 80 the beta shows ret paladins are very balanced in PvE and are a good but not top DPS class.
@ Thu, 16/10/2008 - 17:33
pitty beeing that blizz will nerf us all before we reach lvl 80
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Fri, 17/10/2008 - 22:06
Managed to brew together a Repentance macro for you Holy warriors.
/cast Repentance
/run local x = GetRaidTargetIndex("target") or "" SendChatMessage("Repentance on "..UnitName("target").." ({rt"..x.."}).","Party")
Used it for a couple heroics now. It adds the raid icon on the target in chat.
example: Repentance on Shynaski ({skull})
@ Sat, 18/10/2008 - 00:13
Pag, do you think this macro could be customised so, that at the time of sheeping unmarket target a sheeping symbol, like Moon, is also set just prior to sheeping actually?
Same would be very similar and handy for banishing I suppose?
Always look at the bright side of WoW... didam, dida, didadidadidam...
@ Sat, 18/10/2008 - 04:33
nvm, pag is better of explaining
@ Sat, 18/10/2008 - 11:51
/script SetRaidTarget("target",8);
/cast Polymorph
/run local x = GetRaidTargetIndex("target") or "" SendChatMessage("Sheeping"..UnitName("target").." ({rt"..x.."}).","Party")
0 = no icon
1 = Yellow 4-point Star
2 = Orange Circle
3 = Purple Diamond
4 = Green Triangle
5 = White Crescent Moon
6 = Blue Square
7 = Red "X" Cross
8 = White Skull
Cant test this ingame until monday. So i am just guessing
@ Mon, 20/10/2008 - 09:20
cool macro thx Pag
post on ret updated,
Seal of Blood (of the martyr) out dps Seal of Command on (long)boss fights, so it should be worth taking seal of the pure in holy afterall - damn lvl 70 cap
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Mon, 20/10/2008 - 11:14
http://wmo.ngacn.cc/combat/detail/16197079
ok, I still have 1500 dps to go !
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Mon, 20/10/2008 - 17:59
post on ret updated,
Seal of Blood (of the martyr) out dps Seal of Command on (long)boss fights, so it should be worth taking seal of the pure in holy afterall - damn lvl 70 cap
Extensive EJ testing at lvl 80 shows the difference between blood and command is only % 1 (in favor of blood) taking all glyphs and talents into effect.
@ Mon, 20/10/2008 - 18:40
Must have ret macro !!!
#show Divine Storm
/cast Divine Storm
/y Blades of Light!
/script PlaySoundFile("Sound\\Creature\\Herod\\HerodWhirlwind01.wav")
@ Mon, 27/10/2008 - 11:30
Quote from: Ghostcrawler
Hello paladins,
Sorry we didn't get a chance to pre-announce these changes before the data were pushed to the beta. I won't try to sugarcoat it -- these are nerfs.
As I tried to explain before, we concluded a couple of weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers (and to be fair, hunters and in some cases mages and warriors).
Here are the new changes:
1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar.
2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one.
3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).
4) Hammer of Wrath: Now can’t be used until the target is below 20% health. Our rule of thumb is that core "Execute-style" abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell.
5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.
I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting.
These seem like pretty severe nerfs, but that was the intention. It is difficult for some players to ever be truly objective with issues surrounding their class, but in this case we felt Ret was severely overpowered. This was not in the realm of small tweaks to fix (though we did try originally). We overhauled the paladin class for Lich King, so it is unfortunate but not too surprising that the numbers for the dps spec require a lot of iteration. The mistake is ours, not the fault of the player base or beta testers.
Nerfing a spec or class is never fun. It means that our initial estimates of numbers were off and we know that the community is going to react negatively (to put it mildly). But we have to try and keep the game in a relatively balanced state and that is going to mean making decisions that are unpopular sometimes. If you need to blame someone for the nerfs, blame me.
As always, if we over-compensated, we'll adjust the numbers again. But as I said, our initial round of nerfs wasn't sufficient. Lest you fear that Lich King is upon as and you won't see any additional changes, that is not our point of view. We changed a lot in the game and we need to be able to rectify problems. I would expect early patches or even hotfixes to deal with class or balance problems, and hopefully these will slow down as we get closer to major content releases. But nothing is off the table after we ship, down to rearchitecting talent trees if we think that is called for. This isn't to suggest we aren't happy with the state of the game. Rather, my word that we will continue to iterate on problem areas as they come up.
I also want to stress that we do not make balance decisions based on the QQ of other classes. At most, if there is a pretty vocal outcry that will encourage us to rerun the numbers to see if something is amiss. As vocal, and sometimes passionate and even logical as forum posts can be, they represent a fraction of the entire fanbase and it would be foolish for us to clobber one group of players solely based on the whining from another group.
Go ahead and vent if you have to. We won't delete posts or ban posters in this thread unless they are overly offensive. We do ask that you not launch a thousand other threads so that other paladin issues can still be discussed. Likewise, we have no problem with other classes engaging in the discussion but outright gloating or trolling will be frowned upon.
And I do apologize for putting you through this.
Copypasted from mmo-champion.com
@ Mon, 27/10/2008 - 11:49
I dont mind the damage nerfs. Its the JotW/JoW changes that worries me. Consecrate wont be a part of the dps rotation anymore.
@ Wed, 19/11/2008 - 11:09
double post
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Mon, 27/10/2008 - 12:04
JoW nerf was to be expected, you never ever ran out of mana, be it in raids or, even worse, in pvp, obviously there was something wrong in there
I don't see how you could keep such a high mana counsuming spell (consecration) in a dps rotation endlessly,
sad but fair changes, tbh

well we had our month of fun at least
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Wed, 19/11/2008 - 11:08
update on protection build:
http://www.wowhead.com/?talent=sZaxVh0ugtcIoGoxcbxbh
The new rocket build
going for most AP, +17% crit from talents, BoM on obviously,
stacking str for AP and block value,
bring on the 5k crits every 3 seconds
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
@ Mon, 22/12/2008 - 10:56
bump for great holy justice (and prot build)
wtb thought on holy paladins:)
"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"
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