[Rogue] what to do... what to do...

hey fellow rogues XD. recently ive been totally lost. couldnt find any thing about the best viable raid spec etc atm. ive looked on ej and pverogues.blogspot.com and some other sites... and most places ive came up to that subtlety actuelly should be the new good raid spec right now? Shocked but i just doubt it... even i tryed it and ended on 11k on prof in icc. but still... but they do have nerfed assa and combat much so really i dont know what to choose xD. VAFA i know u are much into rogues probly more than i am. what do u suggest?

shynaski's picture

@ Fri, 22/10/2010 - 15:39

Seriously I don't know how the heck do you guys manage to always be behind your targets at all time with all the movement in raids encounters Sticking out tongue not to mention keeping SnD and recuperate up, evisc before rupture ends, all this while backstabbing the crap out of everything, making sure Hemo is up, and Shadowdancing for Ambush spamming fun while not loosing any buff. And I forgot to throw in ShS.
Thats the rotation from EJ, fine, but I seriously doubt any normal human can do all this. I barely manage to get that on a target dummy. It's far away from the simple combat/assa rotations

However i have to say, with a screwed up rotation, i get at the very least as much dps as sub as in combat in heroics, and twice as much fun.
I can't beleive Blizz will keep it like that. Couldn't blame them tbh, they'd just have to remove combat and assassination trees

For now i'd suggest you stick to sub, because, well <3 sub ! Smiling

Tinùviél "Mmmmm shadowtrap... whats that ?"

Ohhnej's picture

@ Fri, 22/10/2010 - 15:55

Well i havent tried combat in raid yet so cant speak of that but as far as Muti and Sub goes they can both do good. Both Muti and Combats nerfs you talk about is basicly just longer buildup times and more CD and timers to keep track of. As muti i have been able to keep up good dps on fights that is mostly 1 target fights. Fights with longer time with boss at 35% and below you get a realy nice dps boost from BS instead of Muti.

Sub can for sure be good but i have my doubts it will work atm, maybe with new spells in cata, as you have to many CDs and timers to keep track of to be able to notice what is going on around you. SnD, Recuperat, rupture, hemo, shadowdance, shadowstep, vanish, prep, prem and for it to work best you need to combine them in the right way to maximise your dps. Simplyfing the priorety might work to get better results, my problem when playing it have been i get fixated on getting everything perfect (having enough SnD,Recup, energy, rupture and hemoglyph bleed up to last trough a shadowdance meaning im not using it on cd :/ ), popping shadowstep after first ambush and prem at the right time depending on CP and so on...

Atm i think Muti is working best for me but combat will prolly scale better with wepdamage in cata, not sure about how sub will develop.

@ Fri, 22/10/2010 - 15:58

Ive read the same sub have been buffed thoug the roof I love its my favorite tree for rogues since day 1.

Yes my fist char was a rogue.

@ Fri, 22/10/2010 - 16:45

alrighty then, i also still have a multi spec maybe i should stick to that.

thanks.

Gatto's picture

@ Fri, 22/10/2010 - 16:48

Kjyed wrote:
Yes my fist char was a rogue.

Thank God you're back in full sanity and now you are a Druid Sticking out tongue

-= Titansruler is Pippi Långstrump =-

@ Fri, 22/10/2010 - 18:07

Gatto wrote:
Kjyed wrote:
Yes my fist char was a rogue.

Thank God you're back in full sanity and now you are a Druid Sticking out tongue

hey gatto!! Shocked

shynaski's picture

@ Sat, 23/10/2010 - 01:00

for what is worth 90 min of target dummy bashing with my gear

combat - SS SnD Evis - : 3900 dps

Subtelty - SnD, Recup, Rupture, Evis, Hemo, BS, SD: 4000 dps

Subtelty - same as above but without SnD: 4500 dps
moving away SnD allowed for flawless rotation of recup and rupture rolled by evis, SD fitted perfectly between 2 rupture cycles

in instances combat still brings more dps (BF on an incredible 30 secs CD) Also my dagger is ilvl 239 and not enchanted (I'm cheap) and my combat MH is ilvl 264 with berserker.
So when this game stops beeing an aoefest, subtelty might as well be very viable

Tinùviél "Mmmmm shadowtrap... whats that ?"

Ohhnej's picture

@ Sat, 23/10/2010 - 07:19

In combat try to keep rupture up as well, should get you some higher dps

@ Sat, 23/10/2010 - 09:30

Gatto wrote:
Kjyed wrote:
Yes my fist char was a rogue.

Thank God you're back in full sanity and now you are a Druid Sticking out tongue

He has never been remotely sane.

shynaski's picture

@ Sat, 23/10/2010 - 12:57

Ohhnej wrote:
In combat try to keep rupture up as well, should get you some higher dps

Thanks OJ, i went up to 4600 as combat on single target Smiling
can't get full 5 pts Evis/rupture cycles tho, i guess rupture has higher prio than Evis ? or should I try only 4CP instead of 5 cycles

Tinùviél "Mmmmm shadowtrap... whats that ?"

Ohhnej's picture

@ Sat, 23/10/2010 - 13:18

Rupture is higher prio then evisc, try to keep everything on 5 pts, use RvS if on 4 points, dont use it if on 5.

@ Sun, 24/10/2010 - 02:28

On target dummy I cant get RvS to give more than without but might be me not handling it good enough.

What is the idea of keeping Recup up in your rotation OJ and what is the best combat spec atm?


Certainty of death. Small chance of success. What are we waiting for!

Ohhnej's picture

@ Sun, 24/10/2010 - 08:26

Recup is for sub due to Energetic Recovery

This would be the combat specc i think http://cata.wowhead.com/talent#f0bZcGfcocbRGo0h

Using as fast offhand you have is best prolly a dagger. Seems wound poison MH and deadly OH is best for combat, wound on trown aswell.

Ohhnej's picture

@ Sun, 24/10/2010 - 09:51

Q: The dps for rogues, Mutilate is great but Combat and Subtlety are way behind right now. Especially Combat, where's that at?
A: Combat needs help. Next beta build, the mastery for Combat is being roughly quadrupled. One of their passive damage spec bonuses will be brought up too. We want it to be up there with Assassination.

The overall intended design of Combat is the macro specialization, paying attention to Bandit's Guile in conjunction with trinkets, etc.

@ Sun, 24/10/2010 - 11:12

Cheers OJ Smiling


Certainty of death. Small chance of success. What are we waiting for!