We are yet to get past twins but that will not take to much longer! When we do there is something we need to have prepared to be able to tackle Anub'arak and that is regarding the ads.
The adds on Anub stack their debuff, and will hit a tank for up to 30k if the tank is solo tanking them.
This is not the case with Block however. Block interferes with the mechanic that the adds use; reducing their damage heavily. To the point where 30k hits become 2k hits. The tank therefore only takes 8k of damage every second instead of 120k, making it possible to solo tank all 4 adds.
This is really the only way to do Anub as far as i've read. Blizzard are aware and have said that this is no bug - this is intentional to favor Block-value classes, to bring them back.
The tank needs 3k of block ranking to handle the ads. I manged to find what a few of these so called 'block tank's' are using just for this encounter.
Coren's Lucky Coin Not on the main 'list' but is a nice addition in case you did not manage to collect all items on the list.
That's all the block value the guys i looked up used. Getting 3k block with it. This means you can solo tank the adds. Be ready!
So Khronos, Dubbelhaka and any future Paladin/Warrior tanks please start working on getting these items and building your 'block set'. Maybe not exactly these listed here, however the goal is to get 3k block without taking away to much of your 'normal' tank stats. Therefore i strongly recommend you aim for the items listed.
The guild will assist you in any way you might need help in getting these items, don't forget that! :)
@ Tue, 03/11/2009 - 01:48
Poor pala's
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 03/11/2009 - 09:38
I feel naxx and some more ulduar runs comming up.... (maybe after toc 25? fryday)
i think there is also some enchants that might be intersting but could be wrong.
block value on shield i think it was. (might be to low and crappy though)
"Grant me the strength to accept the things that I cannot change, the courage to change the things I can and the wisdom to know the difference." - Antonidas -
@ Tue, 03/11/2009 - 10:36
3k block value is very easy to achieve, my paladin with ish gear has just under 3k block value unbuffed with holyshield up using the libram of holyshield (adds something like 400 block value). With raid buffs that could easily reach 3k possibly more.
Unforuntely the armoury is down so i can't give you exact figures for what he would have with raid buffs. Hopefully later today i can run the sim and give you khronos's current block value raid buffed.
@ Tue, 03/11/2009 - 10:33
EDIT:
I run the sim and if khronos gets the libram of sacried shield (i assume he has it, since its considered the top threat/migition libram) he would have 2.8k block value raid buffed. He should be able to shuffle existing gear to achieve the final bit.
Dubbelhaka should have 2.7k
@ Tue, 03/11/2009 - 15:34
i think they are talking unbuffed though.
@ Tue, 03/11/2009 - 16:21
I've some of these items in my bank. And i can easy get 70-80% of them before we get twins down fairly quick ( thinkins of 3-5 weeks since it's a very hard encounter as you guys know).
The main things you guys can easy help me with is 1 trophy for the T 9.25 legs instead of T9. It's would be really helpful since it's much better stats on T 9.25.
I can buy the T9 helm just for this, T 9.25 would ofc be better but there's not as high upgrade as legs.
Trinket, cloak, neck and ring can i easy get.
Those boots was my first tanking boots, and they don't cost so much. So i can spend 800-1500g as they prolly cost, i have not checked yet.
The boe ring on the other hand costs 3500-4500g when i last checked, i can farm money for it, but it feels like a waist when i can aim at getting the other parts instead of spending time at farming.
As i can tell for now, i know that i have the block value libram, the shoulders, the legs (only T9 though) and the shield. I'm not online atm so can't search through all my items.
I've been thinking of this, and i know it's a must and i will do my best!
Pardon me if you don't really understand what i am saying. Im still sick and can't really notice my grammatic mistakes. But i hope it won't affect the post too much.
in-N-Out // the "sick" tank.
Regards, Dubbie.
@ Tue, 03/11/2009 - 16:26
good to hear, and get well soon dubb
another matter we need to figure out to that is slightly of topic to this is the ad interrupting. A paladin or warrior tank can both 'block' of tank these ads with ease, the difference lies in interrupt though. A warrior can interrupt the adds alone due to his aoe stuns and normal interrupts. A paladin sadly can't so we need to figure out to best way to handle this, 4 melee dps with focus target or something. Wroth to think a bit on.
@ Tue, 03/11/2009 - 16:46
A paladin can also intrupt the adds assuming it works the same way as 10man or close to it.
On 10man you have only 1 add casting shadow step at a time and you can kill them before the 2nd cast. The cast time is pretty long so you can tab through them when the DBM timer runs out.
On 25man you have 4 adds, so i assume you need to do with 2 casts. A pala can holy wrath the first cast (mass stun) and then frisby or single stun the 2nd cast.
Having DPS assigned to individual mobs causes a huge threat problem in 10man where you only have 2, 4 would be a nightmare. Especially when you consider its a dps race and so you can't afford not to be going full out.
All depends on the cast time and how often it is cast. On normal 25man when i tanked the alts run, holy wrath was off cd for each set of adds.
@ Tue, 03/11/2009 - 16:55
An alterative would be to use a mage or lock to interupt. They can easily AoE the 4 adds and have one targeted to interrupt or have their pet on one of them. Since they can AoE and find their target without losing DPS or risking over agroing.
@ Tue, 03/11/2009 - 17:01
I have never seen the adds cast seperatly from eachother. They always cast the Shadowstrike at the exact same time as you will see them both turning towards their target and start swining with their front legs/arms. I have some friends in different guilds and they say they have a paladin tank on all adds and just use Holy Wrath to interrupt it. They are dead before the 2nd time they all cast it. One paladin can do it no problem, you just need to practice it.
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 03/11/2009 - 17:02
diddent they 'fix' holy wrath in this encounter? that's why i did not bring that spell up cause if it do works it's np what so ever for a paladin to handle the ads alone.
A lock with shadowfury should be able to do it to. Anyone with an aoe stun really.
@ Tue, 03/11/2009 - 17:14
I am confused by the following statement
"This is not the case with Block however. Block interferes with the mechanic that the adds use; reducing their damage heavily. To the point where 30k hits become 2k hits. The tank therefore only takes 8k of damage every second instead of 120k, making it possible to solo tank all 4 adds."
30k per second dmg per add unblocked.
Holy shield has 8 charges and lasts 20secs, so you can only guarantee that you are going to block one blow per 2.5 seconds (on average). With 4 of them they are attacking at 400% of their normal rate, which means them charges are not going to last. I think you can reduce the cd on holy shield through talents but i can't remember but not enough i suspect, considering the attack at 400% normal rate when 4 of them are up.
Even if they did manage to block every blow how does 3k blockvalue reduce a 30k melee swing to 2k? Is the 30k pre migitation from armour and talents? In which case 30k would be more like 10k and would start to add up.
@ Tue, 03/11/2009 - 17:13
Na they just added deminishing returns to the stun, but since you are only going to be able to apply it once or twice per set of adds it doesn't matter. The patch was to stop people just keeping all the adds stunned for the duration of the fight and so completely removing them from the equation.
@ Tue, 03/11/2009 - 17:18
"This is not the case with Block however. Block interferes with the mechanic that the adds use; reducing their damage heavily. To the point where 30k hits become 2k hits. The tank therefore only takes 8k of damage every second instead of 120k, making it possible to solo tank all 4 adds."
30k per second dmg per add unblocked.
Holy shield has 8 charges and lasts 20secs, so you can only guarantee that you are going to block one blow per 2.5 seconds (on average). With 4 of them they are attacking at 400% of their normal rate, which means them charges are not going to last. I think you can reduce the cd on holy shield through talents but i can't remember but not enough i suspect, considering the attack at 400% normal rate when 4 of them are up.
Even if they did manage to block every blow how does 3k blockvalue reduce a 30k melee swing to 2k? Is the 30k pre migitation from armour and talents? In which case 30k would be more like 10k and would start to add up.
Actually, this was from a warrior tank. most use a warrior for this task so the holy shield is irrelevant and just a bonus in the paladin side. I'm not sure exactly how it works but in some way the block mechanic works in a way together with the ads debuff ability like no other fight or ability does witch in turn means block can lower the damage like that, as far as i'v read. Exactly how it does that i do not know. All i know is that block value/rating only work to reduce all this damage on these ads, no other npc.
I'll se if i can find more thural information regarding how it works.
Na they just added diminishing returns to the stun, but since you are only going to be able to apply it once or twice per set of adds it doesn't matter. The patch was to stop people just keeping all the adds stunned for the duration of the fight and so completely removing them from the equation.
Great, that actually makes things so much easier. the OT can alone take care of the ads, melee don't need to worries about any interrupts.
@ Tue, 03/11/2009 - 17:22
I wonder if it works like the good old crushing blow, where a blocked attack could not crush. Ah the good old days of stacking shed load of block rating to avoid them
@ Tue, 03/11/2009 - 17:23
Add hits for 4k without debuffs.
Add hits for 12k with debuffs.
4k damage --- (x300%) ---> 12k
^^^^^^^
This gets blocked so..
4k damage (3k blocked) ---> 1k --- (x300%) ---> 3k damage
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 03/11/2009 - 17:28
Ah that makes sense, handy little mechanic of the fight. Still doesn't add up to 30k but i assume it just means that the tank still takes some damage, but just a lot less.
@ Tue, 03/11/2009 - 17:27
Add hits for 12k with debuffs.
4k damage --- (x300%) ---> 12k
^^^^^^^
This gets blocked so..
4k damage (3k blocked) ---> 1k --- (x300%) ---> 3k damage
what you are trying to say is that when the debuf get's blocked it don't applie and do not give the increase damage taken witch means the debuffs will not stack up and the ads hits won't be high. Right?
@ Tue, 03/11/2009 - 17:31
No. It's how I see this "mechanic" working as I am total clueless and jealous druids suck at that fight
I see it as the damage the add does gets multiplied by the debuffs, so if the add does 10k damage, it becomes 30k, if the add does 1k, it becomes 3k. Instead of the "final damage" that gets blocked, the "direct damage" gets blocked before the debuff multiplies it to become the "final damage"
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 03/11/2009 - 17:37
Ahhhhh!
did not know you had brains titan ;P
@ Tue, 03/11/2009 - 17:40
So the blow is getting blocked before the debuff is applied. Sounds like an unindended bug and a darn handy one
. I knew in the world of max stamina gear and 60k druid tank, there was a use for the good old shield other than looks 
@ Tue, 03/11/2009 - 17:41
@ Tue, 03/11/2009 - 20:07
"Bring the player not the class". Another fine example right there
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 03/11/2009 - 20:08
I suspect its more a bliz "ooh we made a mistake, i know what lets say it was by design".
@ Thu, 05/11/2009 - 16:18
One semi obvious but easily over looked thing, is that the tanks need to actually block the attack for the block value to come into play. That means hitting the old fasion crushing blow cap (now knows as the block cap).
The following is the macro is needed to work out your total avoidance against a lvl82 (not boss level rememeber) mob.
/script dr=function(x)return 1/(1/16+0.9560/x)end;DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combat table coverage. Currently at: "..string.format("%.2f", GetDodgeChance()+GetBlockChance()+GetParryChance()+5+dr(GetCombatRating(CR_DEFENSE_SKILL)/122.962)))
You need 101.6% to avoid/block all attacks, so hit holy shield followed by the macro to check you have sufficient avoidance/block raiting.
@ Thu, 05/11/2009 - 17:05
A few additional things i have found
"4 adds close to each other with this aura will attack extremely quick and their casts will be 1 second (down from 8 ), or 1.4 if Mind Numbing Poison is up"
"Casted every 30 seconds on a reliable timer, will oneshot the furthest person away from the burrower if not interrupt. Notice that it's always cast on the furthest person."
"if the add is Silenced or Stunned when Anub sends the "signal" to use Shadow Strike, it will skip the cast and go on cooldown anyway. So the main idea is having them silenced or stunned when the cast comes."
"if you are using the single add tank strategy, it will be a 1 seconds cast. The tool you will use for interrupting is Holy Wrath glyphed."
"at the start of this section i said to have a Retribution Paladin assisting, you may wonder why; the reason is simple: "miss"." - They recommend a ret undertaking the stun because they will be hit capped.
"The reason for the Glyph is that the cooldown of both Shadowstrike and Holy Wrath is 30 seconds, thus due to latency and whatnot, you may have Holy Wrath still on 1-2 sec CD when the cast comes: this may not be important in double add tank strategy but can lead to a wipe in the single tank one. The Glyph of Holy Wrath will make sure Holy Wrath is up when needed"
"It's absolutely important that noone else ever uses a Stun (or Silence) on the adds: add on DR when Shadowstrike cast = GG."
"1. If he's submerged, they won't shadowstrike.
2. If he's casting (Leeching Swarm, usually), they won't shadowstrike.
3. All the adds will shadowstrike at the same time (when he casts it).
4. The shadowstrike is on it's own timer, rather than relative to when the adds spawn."
"Make sure Demoralizing Shout/Roar/Vindication is up on all the adds! "
"absolutely don't use Flask of Stoneblood: it will generally deal no good and will only increase the healing done to the boss in phase 3. I'd also suggest on that matter to click off Fortitude and Commanding Shout when phase 3 starts!"
"If you are at the defense minimum, block cap, and 4k block value then the damage you take from blocked hits should be under 1k-1.5k, and with 4 adds all together putting out 13 swings per second, you'll take around 6k DPS."
.
.
.
.
.
.
These are horde versions:
Head
Tier 9.245 helm 189 value
Tier 9.232 helm 189 value
Tier 8.226 helm 43 rating
Tier 8.219 helm 40 rating
Platehelm of the Great Wrynn 67 rating
Tier 7.213 helm 153 value
Tier 7.200 helm 147 value
Neck
Necklace of Unerring Mettle 28 rating 84 value
Nexus-War Champion Beads 28 rating
The Warlord's Depravity 104 value
Drakescale Collar 24 rating
Medallion of the Disgraced 26 rating 81 value
Burning Skull Pendant 81 value
Shoulders
Sunreaver's Defender Pauldrons/Pauldrons of the Silver Defender (Heroic) 171 value
Sunreaver's Defender Pauldrons/Pauldrons of the Silver Defender 151 value
Tier 8.226 shoulders 37 rating 135 value
Shoulderguards of the Solemn Watch 36 rating
Tier 8.219 shoulders 34 rating 126 value
Burdened Shoulderplates 50 rating
Cloak
Cloak of the Iron Council 40 rating
Shadow of the Ghoul 29 rating 54 value
Tattered Castle Drape 84 value
Chest
Unbreakable Chestguard 51 rating 153 value
Chestguard of the Exhausted 39 rating
Tier 7.213 chest 53 rating 129 value
Tier 7.200 chest 47 rating 117 value
Wrist
Bindings of the Hapless Prey 25 rating 78 value
Hands
Tier 8.226 hands 135 value
Handguards of the Enclave 44 rating 135 value
Adamant Handguards 25 rating
Tier 8.219 hands 129 value
Gauntlets of the Disobedient 36 rating 87 value
Waist
Dragonslayer's Brace 45 rating 135 value
Fleshless Girdle 50 rating
Waistguard of the Tutor 36 rating 102 value
Skadi's Iron Belt 90 value
Legs
Tier 9.245 legs 270 value
Tier 9.232 legs 240 value
Wrymguard Legplates 60 rating 129 value
Greaves of Turbulence 67 rating
Tier 7.213 legs 52 rating 108 value
Tier 7.200 legs 41 rating 93 value
Legplates of Inescapable Death 41 rating 117 value
Feet
Greaves of the Stonewarder 135 value
Inexorable Sabatons 33 rating 153 value
Toxin-tempered Sabatons 102 value
Rings
Signet of the Earthshaper 32 rating 102 value
Unsmashable Heavy Band 81 value
Trinkets
Lavanthor's Talisman 74 rating
Coren's Lucky Coin 117 value
Gnomeregan Auto-blocker 600 117 value
@ Thu, 05/11/2009 - 16:30
Good stuff, Sen!
@ Tue, 10/11/2009 - 23:40
Khronos, Dubbelhaka & Joules could you guys please post up a list on witch items/slots you are missing gear in to complete your Block set for Anub'Arak?
From there we'll try and assist you guys in getting it as soon as possible.
Thanks in advance,
The Raid Council.
@ Wed, 11/11/2009 - 22:51
Hi here i am, euhm here we got then
Helm tier8.5 (no block so need helm. With a trophy i haz tier 9.2)
Neck: endurence of the inferel (no block)
shoulders: shoulderpats of the deconstructor (no block)
cloak: cloak of the makers (no block)
bracers: Mimiron onferno copelins (no block)
gloves tier 8.5 (no block)
belt: (current equip no block (have the belt of razorscale in bank wich haz good blockvaleu so belt is ok)
Legs: Saronite plated legguards (no block)
chest (unbreakable chestguard on bank wich haz imba block so chest= OK)
rings: Current equipd no block (haz signet of the eartshaker on bank from mimi BOA so OK)
Trinks: no block but vh hc drops 1 so can be fixd)
Shield: wall of terror (haz small amount of block)
If i equip al my block gear i come to a value of 28.98% wich stops 1.595k damage so here and there a tweak and im good to go.
Note: warriors have shieldblock wich adds 100% block for 10seconds with a CD of 40secs And the tier9 bonus(4) gives me a lowerd cooldown on it so that makes my shieldblock usable for 10secs but with only a 30secs cooldown. atm i have 130badges of triumph that increases evry day by doing the daily heroic + our raids ofc so if i can get my hands on trophys i could have atleast already 2 tier 9.2 pieces.
Hope you guys can make something out of this. peace From Belgium "Joules"
@ Wed, 11/11/2009 - 23:11
just one thing on the ret assistance part, the holy wrath is considerd a spell and thus need the spellhit wich no retri pala ever comin close to, but ya, generally have more hit then a tank
@ Thu, 12/11/2009 - 11:19
Joules compare the list myself and Sira posted against your items without block value/rating.
Atleast a few of the items are fairly easy to fix
Neck - ToC5 hero - just pester guildees for a fast run before or after the raid each night
Cloak - BoE drop from IC10 or BoE one listed - GB support?
Ring - BoE drop from XT25 - GB support?
Trinket - VH hero + either Naxx10 or HoL normal def trinket - more pestering
Ring - UK normal blue ring - even more pestering
Maybe start working on these and then work out how much block value/raiting you are missing. Failing that just log out one night (so the armoury updates) in your block kit and let me know and i will make a list for you.
Also check your bank for old items, i know my pala has a shed load of old items stashed away in his bank from raids all the way back to kara
EDIT:
Its quiet amusing seeing tanks stack str gem for this. I have seen people running with as health as low as 25k unbuffed, which is roughly what i had going into naxx.
http://www.chardev.org/?profile=313617
http://www.chardev.org/?template=274296
@ Thu, 12/11/2009 - 15:23
http://www.youtube.com/watch?v=yvwoQPxp2mQ
@ Thu, 12/11/2009 - 16:45
That's the 2 offtank tactic, which is a lot easier on the tanks/healers but requires a shed load of DPS output.
The 1 OT tactic uses a load of misdirects etc and requires the tank to pick up all 4 adds and hold them. Which frees up a spot for an additional dps in p3.
@ Fri, 13/11/2009 - 16:40
bump
@ Fri, 13/11/2009 - 20:20
Currently : 3640
Aim : 4000+
I will try to keep this short.
The past 2 weeks i've gathered as much gear as i could.
I've farmed TBC dungeons for the Gnomer trinket and bought the naxx boe boots.
I have the neck,shoulders,back,hands, one of the rings, the right libram and the head.
The thing with paladins is that we gain our block rating from our holy shield - I can't include it for this encouter. Therefor i am aiming to get as high block rating unbuffed as well. I have farmed the needed heroics but no luck so far. When i get the VH trinket, i will have 23% block. EDIT: Got in now and ticketed some old gloves, so now i have 25% block.
Some of the upgrades i've bought/farmed by myself. I have only the T9 head left from raiding, i will prolly get it today, have not counted badges yet.
The items i need assist with is the following :
------------------------------------------------------------
Zone : Naxx
Item: Bindings of the Hapless Prey Boss: Maexxna.
Item: Shadow of the Ghoul Boss: Zone drop
Item: T 7.5 chest Boss: Horsemen or Gluth
Item: Waistguard of the Tutor Boss: Instructor Razuvious
Item: Platehelm of the Great Wyrm Boss: Sapphiron
------------------------------------------------------------
Zone: Ulduar
Item: Dragonslayer's Brace Boss: Razorscale
Item: Handguards of the Enclave Boss: Iron council
Item: Unbreakable Chestguard (pref T7.5) Boss Auriaya
Item: Necklace of Unerring Mettle Boss: Kologarn
------------------------------------------------------------
What I have: http://data.fuskbugg.se/skalman01/block%20gear.jpg
@ Fri, 13/11/2009 - 19:33
Is your 3640 with or without the additional 450 block from the libram?
I had a quick check of my pala and you can keep this 450 up 24/7, so can be included in your figures.
@ Fri, 13/11/2009 - 20:18
Yes the libram is included due the 100% uptime.
@ Sun, 15/11/2009 - 13:09
If you add 'kings', 'mark of the wild' and 'strength of earth totem' into the mix you are going to get maybe another 300 block value.
So you are very close to your target.
@ Sun, 15/11/2009 - 14:27
since we are going to anub tonight and will try with one block tank tactic at first, and i do think you got the highest block gear atm of you 3? if there any boe items you still need? if so let's se if we can track em down and buy them for you before the raid.
@ Sun, 15/11/2009 - 17:21
Bought all needed items on my own. Could use some elixirs though. I am thinking of Elixir of Mightly Defense and Elixir of Mighty Agility to stay as survival when we practice 0.6% dodge from the first and 0.36% dodge/parry/block/miss from the second: that equals to 2.04% extra combined avoidance.
STATUS: 28% block without holy shield unbuffed, and 3745 block value with my libram unbuffed.
@ Sun, 15/11/2009 - 19:04
STATUS: 28% block without holy shield unbuffed, and 3745 block value with my libram unbuffed.
I would take Elixir of Strength or whatever it's called instead of agility. It adds block value
@ Sun, 15/11/2009 - 19:10
It depends on his total avoidance with holy shield up. Its more important to block every blow, block value comes 2nd.
@ Sun, 15/11/2009 - 20:43
http://wow.curse.com/downloads/wow-addons/details/deus-vox-encounters.as...
@ Mon, 16/11/2009 - 16:29
Did we have a warrior applying demo shout to the adds to reduce their rather inflated attack speed?
Having reread the guides after seeing the fight, it seems a pala tank need the 100 odd % without holy shield.
@ Mon, 16/11/2009 - 16:41
Demo shout = attack power reducement (retridins with Vindication give this as well)
Thunder Clap = attack speed reducement (dno what else can give this apart from feral druids / doomguards)
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Mon, 16/11/2009 - 17:06
Ah yeah.
Any form of damage reduction i suspect would be useful. Vindication is only an on chance ability, so not sure it can be relied on. Kind of need a warrior for this.
@ Mon, 16/11/2009 - 18:09
Thunder Clap = attack speed reducement (dno what else can give this apart from feral druids / doomguards)
All 4 tanks give the 20% reduced attack speed debuff.
Warrior - Thunder Clap (10% standard, 20% talented)
Druid - Infected Wounds (talent only - 10/20%)
Paladin - Judgement of the Just (talent only - 10/20%)
Death Knight - Frost Fever (14% standard, 20% talented)
@ Mon, 16/11/2009 - 18:24
not sure about dk and bear, but pala can only keep theirs up on 2 targets at once and the takes a lot of tabbing. Warriors is an aoe ability
@ Mon, 16/11/2009 - 19:19
DK's can have it it on all targets around them. When they spread the frost fever with Pestilence, all targets close get afflicted
Bears can have it on a few, maybe 3 or so, when they have berserk up
@ Tue, 17/11/2009 - 13:33
Plan Z
http://www.youtube.com/watch?v=JOCyKbOCmAg
@ Tue, 17/11/2009 - 14:44
If we are aiming for all the damage reduction abilities, we might as well use scorpid sting and insect swarm from hunter/boomkin for 6% extra miss chance on all the 4 adds. That will increse avoidance by 6% from each add. I did play hunter as my first character, but i dont remember if you can put it up on multi targets, but i assume that it works like dots.
@ Tue, 17/11/2009 - 16:30
Our boomkins have Insect Swarm glyphed as it is one of the best single target dps glyphs. This glyph removes the miss chance on the target though.
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Tue, 17/11/2009 - 18:28
Updated list.
------------------------------------------------------------
Zone : Naxx
Item: Bindings of the Hapless Prey Boss: Maexxna.
Item: Shadow of the Ghoul Boss: Zone drop
Item: T 7.5 chest Boss: Horsemen or Gluth
Item: Platehelm of the Great Wyrm Boss: Sapphiron
------------------------------------------------------------
Zone: Ulduar
Item: Handguards of the Enclave Boss: Iron council
Item: Unbreakable Chestguard (pref T7.5) Boss Auriaya
------------------------------------------------------------
Alt: There's another cloak that i thought of. It's the boe one from iron council 10M Cloak of the Iron Council. At the moment, this cloak is the best for me. I've done some math and it's doable to reach the crushing blow cap as a paladin without holy shield.
It will still be harder for me to tank once i reach the cap. Here's some proof
Rush vs. Anub'arak (warrior single tank)
http://www.wowmeteronline.com/combat/detail/220734330#damagetaken
Blood Legion vs. Anub'arak (paladin single tank)
http://www.wowmeteronline.com/combat/detail/231927367#damagetaken
Vodka vs. Anub'arak (paladin and warrior tank combination)
http://www.wowmeteronline.com/combat/detail/207848592#damagetaken
(paladin damage intake)
http://www.wowmeteronline.com/combat/detail/207848583#damagetaken
(warrior damage intake)
@ Tue, 17/11/2009 - 19:43
That's critical block for you.
@ Tue, 17/11/2009 - 19:49
Although don't forgot that just because one tank takes less dmg, it doesn't mean they are easier to heal.
From a healers perspective its far better to have constant damage than spikey dmg that you can't predict.
@ Wed, 18/11/2009 - 00:09
Hi guys donno if i should post it here but anywayz there are BoA boots on the G-bank i can use/need for my anub tankset they are calld inorexable sabatons, link posted up above here, so pm me or mail them to me or whatevr you guys doing it ^^ cheers Joules
@ Wed, 18/11/2009 - 11:47
LOL found a full blown shaman tank and not bad gear either
http://www.wowarmory.com/character-sheet.xml?r=Chromaggus&n=Sharicasmi
I might have to get some gear for a comedy heroic run some time
@ Wed, 18/11/2009 - 12:17
Ye, have seen the video of the 10man Anub he tanked. Good for a laugh, but low TPS, taking big hits and spike damage. Think the fun for the shaman is bigger than it is for the healers.
"The goal of war is not to die for your country, it's to make the other bastard die for his"
@ Wed, 18/11/2009 - 13:11
Considering his gear, i suspect his in one of the top guilds which have cleared all of the content and farmed it to death, so probably a bored guild.
I didnt' actually think the damage was as spikey as i expected. Compared to my pala, its a bit more spikey but my pala tends to take high spikes when his ice blocked.
Yeah i think MD and ToT would be needed in high quantities
kind of amusing though.
@ Wed, 18/11/2009 - 17:31
I didnt' actually think the damage was as spikey as i expected. Compared to my pala, its a bit more spikey but my pala tends to take high spikes when his ice blocked.
Yeah i think MD and ToT would be needed in high quantities
kind of amusing though.
don't get any ideas now sent!

Post new comment