potential dps output

http://code.google.com/p/simulationcraft/wiki/SampleOutputT7

is a link to the current top dps specs and possible output assuming perfect conditions/ rotations on a single target and with best in slot T7 gear.
so if you feel you are out of line with these rankings maybe check the spec and rotations being used and go practice on the test dummies...our dps needs to improve considerably in some areas if we are ever to get anywhere near any hard modes.
I reckon in a normal raid scenario we should be able to turn out around 60 -65 % of the figures shown...so a rogue should spec 23-05-43 and produce around 4.5 k etc
Baalz

Qah's picture

@ Sat, 16/05/2009 - 04:16

Quote:
a rogue should spec 23-05-43 and produce around 4.5 k

No they shouldn't, sorry.

Here's me being devil's advocate or maybe just pedantic.
nb. this isn't knocking you Baalz for kindly sharing this stuff:

That's a HAT spec (mentioned above), which solely relies on your group's crits to generate combo points; this means that if a member of your group dies, not only has the raid lost that dead member's DPS, but your DPS plummets too. Literally making you useless.
Couple that with the new encounters in UD (where people do die more often), and I'd say the build whilst on paper is good DPS, is actually awful, as it requires a stacked group, zero deaths, etc.

HAT specs are rare as only 1 Rogue can spec it per raid, due to the stacked group requirement I already mentioned.

I do my Class homework, and whilst stuff like SimulationCraft is helpful, it often misses out external factors like the scenarios/issues I mentioned above. I read/test all the spreadsheets, but use them as a pooled resource, not a holy bible.

Just a warning in case people panic and think they have to spec exactly how SimuCraft dictates.

Too Long; Didn't Read version:
A useful tool, but not the law of raiding.

Titansruler's picture

@ Sat, 16/05/2009 - 09:42

I like the way feral druids top the dps charts ^^ Just wondering which priority rule they use to keep up with the CPs to keep Savage Roar and Rip going Smiling

Patch 4.0.1 Hotfix!


The goal of war is not to die for your country, it's to make the other bastard die for his.
<3 Shii

@ Sat, 16/05/2009 - 11:15

yeah, ofc its not meant as a holy bible...but merely as a guide which may help some people who perhaps don t know their classes inside out...
I still maintain that as a guide a rogue, raid buffed should be able to produce around 60 % of the theoretical max. figures, which you do Smiling and more besides, so clearly thers no problem there.
its also an indication that in practice a different spec may be better, for instance pre 3.1 afflic warlocks had potentially the best dps outputs....if you could maintain a 7-8 spell rotation perfectly and stay out of the fire as well....if one of your DoTs fell off then dps came down...a lot.
But this post may help those that currently come nowhere near their class potential and steer them towards better spec / rotations etc...because frankly unless everyone can reach their potential we re never gonna get any hard modes down.
It also shows that shamans are somewhat behind other classes in terms of max. dps output( 60 % of their theoretical max is around 3700dps wheras 60 % of a locks theoretical max is nearer 4000) so if ours feel they are underperforming compared to other classes its not them, its Blizz that have caused it
Baalz

Stellvia's picture

@ Sat, 16/05/2009 - 12:36

I would also like to add that for shadowpriests haste is a near worthless stat. You need about 250 ish to make sure 2 mind flays drop within 1 mind blast CD. After that most of haste is wasted and you are better of stacking crit. In theory the haste will also increase the damage, in reality the extra haste will cause CD's to overlap and alot of DPS is lost this way. Not to mention even the slightest lag will greatly affect (reduce) the DPS gain any haste would give. Clipping mind flays is so not worth it due to mana loss and again needs perfect execution which lag will never allow.
For SP it's get the spellhit cap, then get 250-300 haste for the double mind flay and then it's all about spellpower and spellcrit.

Image Hosted by ImageShack.us

Ohhnej's picture

@ Sat, 16/05/2009 - 14:19

Haste helps even if it would mean clipping imo since there is not many fights where you can stand still and let channeled spells run full duration, ofc it will happen but in most cases you will need to move before you have managed to get them off. More haste means less time you have to stand still to get max output from the spell. But those kind of things will never show in a simcraft situation as it simulates fights where there is no movment involved (not many of those in Ulduar). This doesnt only goes for channeled spells, getting that shadowbolt off 0.5 secs faster can mean that you get it off instead of canceling it to move out of that nasty fire/snow/pizza. Worst case that 0.5 secs can mean you get it off but get hit by that pizza in your face critting you for 5.000.000 damage.

@ Sat, 16/05/2009 - 14:50

Hmmmm pizza


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

Stellvia's picture

@ Sat, 16/05/2009 - 17:23

Haste helps yes but crit helps tons more, unlike the theorycraft which says they're more or less equal.
SP highest damage spell is mind blast and any rotation should give absolute prio to this spell. The ideal situation is when 2 mind flays = 1 Mind Blast CD. Anything else means you either lose time bc the spell is allrdy off CD when you are channeling MF, or you loose time after MF is cast waiting for MB to come off CD.
Unlike warlocks, SP simply keep their DoTs up and then rotate Mind Blast and Mind Flay untill a DoT needs to be renewed, so the ideal haste value really matters. The amount of haste needed to get 3 MF off is way too high to aim for. Thus haste = mostly crap for SP, especially since DoTs don't benefit from it, whereas they benefit greatly from crit..

Image Hosted by ImageShack.us

Ohhnej's picture

@ Sat, 16/05/2009 - 18:11

Thats a big diffrence from locks where haste is better then crit in every single specc. That said spellpower beats all other stats byfar when allready hitcapped for locks.

Stellvia's picture

@ Sat, 16/05/2009 - 18:42

Ohhnej wrote:
Thats a big diffrence from locks where haste is better then crit in every single specc. That said spellpower beats all other stats byfar when allready hitcapped for locks.

The problem is all SP spells are on cooldowns, so haste hardly benefits them. But yes spellpower > all, but the choice is usually between crit or haste, spellpower on most items remains the same

Image Hosted by ImageShack.us