PvP Resilience Changes [Jan '10]

Qah's picture

Quote:
We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.

Crazy!

http://forums.worldofwarcraft.com/thread.html?topicId=22739754001&sid=1

Nyxxi's picture

@ Thu, 21/01/2010 - 11:07

PVP was good when u could hit players for the same amount that you hit mobs for, resilience took the fun away for me, soon people will be hitting for less than a lvl 40 does xD

We are all puppets, I'm just the puppet who can see the strings

Dirath's picture

@ Thu, 21/01/2010 - 11:16

That was the time when warriors and 3minute mages could 1-2 shot everything, Nyxxi Sticking out tongue That was far from fair and only fun for the fully PvE geared epic monsters.

Granted I was one of those, it still wasn't fair.

Titansruler's picture

@ Thu, 21/01/2010 - 14:23

It still isn't fair if you wish to PvP for a bit, you'll get killed by the most utterly crap skilled players (read faceroll) with Furious set and shit loads of resilience. In order to actually enjoy PvP you have to farm gear for it first. That's why a lot of players switched to PvE and cba to PvP anymore.

And what's not fair of PoM pyro mages? They could 1 shot people, but that's on a 3 min cooldown... Not to compare to Dps warriors then who just 1 shotted anything wearing cloth without cooldowns.... Oh I loved that Sad


"The goal of war is not to die for your country, it's to make the other bastard die for his"

Qah's picture

@ Thu, 21/01/2010 - 14:27

Killing other players will always be fun for me!

Bring on rated battlegrounds

shynaski's picture

@ Thu, 21/01/2010 - 15:49

more damage value will just result in longer fights right ? before resilience, it really wasn't fun to spend 75% of your time as a ghost. I think thats the whole point of this, to actually *play* longer Sticking out tongue

PS: 'sup vigies ? /wave

"Barrens chat is like a stupidity centrifuge, distilling the unexpurgated banal thoughts of a thousand morons into a hardened impenetrable lump of smacktardery spilling endlessly across the bottom of your screen"

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