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Howdy ppls
Im just extremly bored and have been making speccs and searching for specs over the Rogue forum on Wow-europe and need feedbacks to my boredom specs
Appreciate feedback from pretty much any1 ^^
here we go
Nr1 Hemorrhage 16/24/21
http://www.wowdb.com/talent.aspx?id=4#fe2fe2f4ef10efdfef6ef4ef6e3df2ef4e...
Nr2 Hemorrhage deep combat 0/40/21
http://www.wowdb.com/talent.aspx?id=4#f21ef3ef2dfefe3f2e4fefe3df2ef4efe3...
Nr3 yet another Hemorrhage with deep assassination 40/0/21
http://www.wowdb.com/talent.aspx?id=4#ce2fe2f3e5f2ef2e2f24e3f2ef4efe2df7
Nr4 another Hemorrhage Maybe a more used spec lower dmg but insane Cp spammer 31/0/31
http://www.wowdb.com/talent.aspx?id=4#ae2fe2f3e3fef5ef25e2dcfef2e7fef5
As u might noticed so far i love the idea of hemorrhage and i found this on a Rogue guide which was pretty interesting.
Taken from http://forums.wow-europe.com/thread.html?topicId=205730948&postId=205602...
This post is not 100% accurate atm since they changes hemo a little while ago it now Increase Physical Damage by 42 but only 10 charges meaning the rogue speced for this in a raid will have to really spamm it to keep ut up 24/7.
Another quote from the same side as above.
Wow that was alot of text in 1 clump so if u gotten this far without giving up im not as boring as i thought
Carrying on.
Nr5 The original Mutilate spec or the most used one (best for pure rading) 41/20/0
http://www.wowdb.com/talent.aspx?id=4#fe2fe2fefe5f2efe4f3bf2ef3ef4ef6ef2...
Nr6 Mutilate Armor ignore 42/0/18
Asked on forums about this one, they said it wont work
Still a very interesting spec imo ofc u loose the necessary combat talents for raiding but still u reduces armor of bosses / mobs tanked by warriors by 5583 with 5x shrunder armor / Serrated blades / execute ench / faerie fire / curse of reckless / items wich i think is pretty much considering bosses dont have so high armor from what ive heard. not shure tho been looking all over for armor value of bosses n stuff but cant find it. From what ive head they are packing an around value of around 8000 give or take Anyway
http://www.wowdb.com/talent.aspx?id=4#f21ef3ef2dfefe3f2e4fefe3df2ef4efe3...
ok its getting to late and im tired. anyway im not saying any of theese specs are either pure pve or pure pvp many talents in the specs are "fillers" like improved sprint, Elusiveness, Endurance and etc.
If i am of any help or interest say so if not i will stfu, im just writing because im bored out of my freaking mind 
Dont be afraid to add any of your own specs and thoughts i love reading about specs and overall Rogue info.
Peace out jokk
Ps: if my English suck sorry but partied to much during school 
@ Sat, 12/04/2008 - 11:45
This must be one of the weirdest conclusions I've ever read...
60 DPS doesn't sound to bad, but the values he connects to it are just plain useless really. 3600 damage extra per minute... wow, 216.000 damage extra per hour, ever seen a bossfight last a whole hour?
but Rogues are meant to be a pure DPS class (at least as functionality within a raid).
I don't have a lot of understanding on Rogues but honestly, 60 DPS is a lot less than what you lose by not having the optimal raiding spec, which is as I am aware of a full Combat spec. To some level it might be worth sacrificing DPS for buffing other people's DPS, like Peerox does
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
@ Sat, 12/04/2008 - 12:01
It's time the rogues didn't something to help the melee out! Rather than me going around looking like a sitting duck while you rogues and Feral have a fun time being top of dps (nerf druids dps plz). Geif Hemo build plox Jokk
Pyroxian Firelord - The True Living Flame
@ Sat, 12/04/2008 - 13:10
about armor value, i heard/read that bosses have either 5k or 8k armor (rough values)
@ Sat, 12/04/2008 - 13:35
Serpentshrine Cavern:
Hydross the Unstable: 7700
The Lurker Below: 7700
Leotheras the Blind: 7700
Fathom-Lord Karathress 6200
Morogrim Tidewalker: 7700
Lady Vashj: 6200
Tempest Keep:
Void Reaver: 8800
High Astromancer Solarian: 6200
Al'ar: 7700
Kael'thas Sunstrider: 6200
Hyjal Summit:
Rage Winterchill: 6200
Anetheron: 6200
Kaz'rogal: 6200
Azgalor: 6200
Archimonde: 6200
Black Temple:
High Warlord Naj'entus: 7700
Supremus: 7700
Shade of Akama: 7700
Teron Gorefiend: 6200
Gurtogg Bloodboil: 7700
Reliquary of Souls:
Mother Shahraz: 6200
Illidari Council:
Illidan Stormrage: 7700
Notice that all but 2 of the bosses have either 6200 or 7700 armor. A similar pattern occurs in the trash mobs: 5475/5700/5950 or 6800/7100/7400 for level 70/71/72 mobs. In terms of percentage reduction, these values result in either 34.15% or 39.15% armor reduction vs attackers of the same level as the mob.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
@ Sat, 12/04/2008 - 17:17
Ah nice u found armor values
looked all over for that last night ^^
And about the hemo conclusion its not as low as he wrote it is just an example the debuff increase damage by 42 not 10 so you could pretty much multiply his values by 4 then its 14400 per minute and 864000 per hour roughly speaking. But you need a melee heavy raid for this to really work.
it's not as good if u got like 1 hemo rogue and 1 more melee dps, would be nice with 1hemo rogue 1 combat Rogue 1 Arms warrior 1 shaman and a druid. so we got the debuff from Druids with increased bleed dmg (dunno what its called) then the Blood Frenzy from warrior increasing physical dmg with another 4%% (i think it is) and ofc the goat buffs and sit back and look at the Combat rogues dmg skyrocket
@ Sat, 12/04/2008 - 15:25
When do we ever roll out with 5 melee DPS, hardly
But I guess it could work with such a setup, but then again it is the perfect setup, which we will hardly see in any of the raids.
It's called Mangle btw
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
@ Sat, 12/04/2008 - 16:25
im just speculating out of boredom
. we had some mele heavy raids during archie and some bt raids
@ Sat, 12/04/2008 - 18:47
and the warrior (arms) debuff is called blood frenzy and increases physical dmg taken by 4%
now that jokkers edited his post mine makes me look stupid
@ Sat, 12/04/2008 - 19:43
hahaha