Freya

akolen's picture

Freya Boss Abilities
Health Points: 4,200,000 (heroic), 1,400,000 (normal)
Sunbeam - Deals 10,638-12,362 nature damage to all enemies within an 8 yard radius of the target. 1.5 second cast time.
Nature’s Fury - Applied to an enemy target for 10 seconds. Deals 4,625-5,375 nature damage to all nearby players everyone 1 second.
Touch of Eonar - Heals Freya 24,000 health every 1 second
Attuned to Nature - Fight starts with 150 stacks of this buff. Each stack increases healing on Freya by 4%.
Photosynthesis - Heals plant life for 10,000 damage every 1 second.
Freya Boss Strategy
Upon engaging Freya she will begin spawning adds. These adds heal Freya through a self buff system. At the beginning of the fight Freya will ahve 150 stacks of a buff, each stack increases healing done on her by 4% (600% total). Each time you kill an add one of these buffs is removed.

Phase 1

Adds spawn every minute.

Wave Type 1
Storm Lasher - Casts area effect lightning damage in a 15 yard radius. Also casts chain lightning that hits up to 4 targets.
Snaplasher - Stacking debuff upon dealing damage, increases damage by 1% and reduces speed by 1%, stacks up to 99 times. As this reaches a critical mass stack you’ll need to kite these.
Ancient Water Elemental - Frontal cone tidal burst, deals 8,000 damage. Face these away from the main raid body.
Wave Type 2
Detonating Lasher - Spawn around Freya in a circle in packs of 12. Reduces Freya’s healing buff by 2 stacks per mob.
Wave Type 3
Ancient Protector - 1,900,000 health points, removes 25 stacks of Freya’s buff. Also cast conservator’s grip, which prevents attacking and casting spells.
Stand under the healthy mushrooms to remove conservator’s grip.
Phase 2

During phase 2 no more adds will spawn. At this point it’s essentially just a tank and spank fight. Freya has the same abilities as in phase one. In addition, she also had lifebinder’s gift…trees spawn around freya every 30 seconds, kill all of these within 15 second duration or they will heal Freya for 15%.

Freya Hard Mode Strategy
To complete Freya on hard mode you must leave the Elders up. Each elder provides an additional buff, similar to the way Sartharion’s drakes worked.

Elder Brightleaf - increases magic damage dealt by Freya and her adds by 50%
Elder Stonebark - increases physical damage dealt by Freya by 50%
Elder Ironbranch - increases physical damage dealt by Freya’s adds by 50%

Comments

Thought's picture

@ Fri, 01/05/2009 - 13:39

Freya

* Petrified Bark (Elder Stonebark) charges have been reduced from 80 to 60 in 10-Man, from 220 to 120 in 25-Man.
* Stonebark's Essence (Elder Stonebark) now increases physical damage dealt by Freya by 75%. (Up from 50%)
* Brightleaf's Essence (Elder Brightleaf) now increases Magic damage dealt by Freya and her Allies of Nature by 60%. (Up from 50%)
* Iron Roots now deals 7800 to 8200 Nature damage every 2 sec. (Up from 5850 to 6150 damage)
* Tidal Wave (Ancient Water Spirit) now deals 10175 to 11825 Nature damage. (Up from 7863 to 9137)
* Pollinate now heals the Guardian Lasher for 15%. (Down from 25%)
* Bind Life (10) (Misguided Nymph) now heals for 9250 to 10750 health every second. (Down from 13875 to 16125 health)
* Bind Life (25) (Misguided Nymph) now heals for 13875 to 16125 health every second. (Down from 27750 to 32250 health)

@ Fri, 01/05/2009 - 15:07

Oo, the only boss that became harder it seems? Hmmm... pity we did not try it last week :/

Always look at the bright side of WoW... didam, dida, didadidadidam...

@ Sun, 19/07/2009 - 17:52

Some advices I was given by ppl who did it before: For Freya+1 choose the roots add, and every dps needs to have /tar Strengthed Iron Roots macro as part of their primary nook ability.

Another primary thing to get is 25-26K HP on every raid member, so 1 PvP item or AN trinket, along with flask of Stoneblood is normally enough. Dps is not an issue on this fight at all, but Hp is the challenge (especially on Mushroom guy, fury + roots and raid goes down in 4 seconds), and one item and a flask wont gimp dps too much.

The same HP requirement is for F+3. So what we possibly need for a day when we try F+1 is 25x HP flask for all members, to make sure that healers have 4-5 secs to heal.

Always look at the bright side of WoW... didam, dida, didadidadidam...