Kael'thas Sunstrider

akolen's picture

herein lies the vigies strategy to down kael. This will be updated regularly as Ako builds the exact strategy so stay tuned Smiling

Phase 1 - The adds phase take 1 (kill em one by one)

Nr.1 - melee mob who has to be kited - spread out, if u are the kiter move him around, last kiter make him die between the 2 entrances to Kaels room
Nr. 2 - melee mob with fear need 2 alternating tanks; hunter MD him to the entrance from solarian, tank and kill him there
Nr.3 - Astromancer (tanked like Deamon at Leo); locktank at the wall between the 2 entrances, kill Astromancer where he runs to be able to attack the lock tank. raid needs to be at max range, one fire res geared warrior has conflagration tank 15+ y away from astromancer but closer than any other raidmember but locktank
N4. 4 - technician with bomb attack, tank'n kill at the big statue on the vod reaver entrance side

Phase 2 - The weapons phase

At end of phase 1 all tanks line up before kael, then grab:

staff +dagger
sword + shield
mace
axe
bow by a hunter

Group all the close together, with the axe not aoe ing everybody.

kill order:

all focus fire down staff, then melee goes to mace and afterwards to dagger, locks aoe, mages + hunter kill bow, then whatever survived the aoe probably the shield.

Remeber to immediatly grab ur item type when it dropped (has to be announced), equip it AND use its special abilities.

It MUST be noted that the weapons are NOT BOP. If there are any people who for some reason cannot loot weapons, they can be traded one by another person who does not need that. We will aim to have some classes pick up spares initially, then probably just one or two people assigned to get spares once we are effective in stage 2.

If ur a tank and ur add dies get ready to take ur add for phase 3. Tank of staff + dagger and tank from mace MUST be free when phase 3 start. these 2 + locktank move early enough to grab ur adds.

Phase 3 - The adds phase take 2 (royal rumble sytleee)

whoever gets aggro from the darkener kite him like in phase 1, all ranged kill him

one tank grabs engi and tanks it at the feet of the statue, all melee go for this guy when all weapons are down

sangui, the other melee guy, will be tanked by tank (needs fearward/stance dance at fist) where he died, he will be joind by the next tank who is free ! hes dies 3rd

astromancer dies last, its stationary and with the buffs from weapons the locktank shouldnt get much damage

Phase 4

Lets nto worry about that yet Eye-wink

Phase 5

As for ph 4 Smiling