Lord Marrowgar

Ompi's picture


Quick Fight Notes

  • 3 Tanks are needed who spread out in front of the boss to reduce damage from Saber Lash. Stay hugged the whole fight.
  • Dps NEVER stand in front of the boss
  • Hug behind the boss in melee range (within hit box to not worry about coldflames)
  • Kill the Bone Spikes as soon as they spawn
  • Hunters move in the melee range just before the cast to have the spikes in melee range
  • Spread out on Bone Storm and dodge fires
  • After Bone Storm tanks pick up the boss and hug behind the boss again


    Brief Tactic


    This is a straight forward tank and spank fight while standing behind the boss in melee range. Dodge the fires that come for you and nuke down the Bone Spikes as soon as they spawn. Spread out on Bone Storm to reduce damage taken and hug back on the same spot, behind the boss, after the bone storm. Tanks always stay hugged to reduce the damage of Saber Lash hitting a non-tank.


    Heroic Ability's


    The heroic version of this boss remains the same as the normal version with only minor differences. The boss has more health, deals more damage and Bone Storm lasts a few seconds longer. The biggest and only "real" change, is that the Bone Spikes continue to cast during the whole fight, even during Bone Storms. You should still spread out during Bone Storm, but focus on getting any Spikes down you come across. Get those people freed and keep them alive! They get more damage from the spikes than on normal mode.


    Known Wipe Reasons

  • People standing too far away leading to spikes not being killed fast enough
  • Healers out of range heal during Bone Storm - Don't run too far away!
  • People stand in front of the boss, next to the tanks, and get 1-shotted
  • Comments

    Ompi's picture

    @ Thu, 03/12/2009 - 08:58


    Lord Marrowgar is the first boss we will encounter when we enter ICC, by the looks if it he shouldn't pose to much of a threat to us.

    Ability's

    -

  • Bone Spike Graveyard - Hurls a massive bone spike which impales any enemies in the way. 3 sec cast
  • Saber Lash - Splits 300% of normal melee damage to an enemy and its two nearest allies. Melee range. Instant also Prevents the target from being impaled while tanking
  • Coldflame - Inflicts 9000 Frost damage every 1.0 sec for 8 sec. Instant
  • Bone Storm - Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for until canceled. Instant

    A man is but the product of his thoughts.
    What he thinks, he becomes.

  • Ompi's picture

    @ Thu, 03/12/2009 - 09:43


    NOTE: In this PTR test movie the Bone Spike Graveyard ability is bugged, he does NOT use this ability at all during the fight in this movie. He will do when we get to him though so keep that in mind!

    A man is but the product of his thoughts.
    What he thinks, he becomes.

    Sentinalz's picture

    @ Thu, 03/12/2009 - 10:53

    Marrowgar Hard Mode (PTR) - can't find normal mode guide

    Sorry i don't know how to bold etc sections so this looks a bit messy. Its pretty much a copy and paste job to give a flavour of the fight.

    Strategy

    Enabling hard mode Marrowgar increases his hitpoints by 7 million for a total of 31.4 million health.

    He has a saber lash mechanic so we used three tanks.

    He casts fire periodically in radiating lines from his body that hit for about twice what they do on normal mode. Melee can avoid these if they stand inside of melee range (he has a large hit box.)

    Every 15-20 seconds or so, he throws out a bone spike that impales up to three players (and can hit in melee range.) The bone spikes he throws also have twice the health on Heroic: about 130k rather than 65k, and deal double the damage to players.

    45 seconds after engage he enters a whirlwind phase where he picks a random player and charges them, dealing about 11k damage on cloth every two seconds, and then picking another target. This lasts for 40 seconds on hard mode (it's shorter on normal mode.)

    The big "gotcha" of hard mode, however, is that he continues to cast the bone spikes during the whirlwind phase, which immobilizes players and the timing can mean that they can be spiked right when he is charging.

    Due to the lag on the PTR and having two bosses available, we were unable to come up with a solution to the "spiked right as a whirlwind heads that way" problem.

    General Tips

    What we tried

    As is often the case with the PTR, the heavy lag limited the number of attempts we could do, but I'll run through the different strats we tried and the problems with them.

    (1) Mass chaos

    This was the strat of choice for our first couple engages and didn't work too well. Ranged need to be in a pretty tight semicircle in phase 1 so they can reach Bone Spikes.

    (2) One clump

    This caused problems in phase 1 because everyone had to move from the coldflame. We did it to test whether or not Bone Spikes hit everyone in their path like the tooltip implies (they don't.)

    (3) Spread out

    This was a phase 2 positioning: we tried everyone spread out to see whether that helped with whirlwind. It was pretty good, but made it hard to handle spikes that were cast.

    (4) Three clumps

    We split the raid into thirds and assembled about 5 seconds before the whirlwind started. When he moved to a clump, that clump scattered, and then got back together as soon as he left. This was very effective at killing bone spikes and keeping healing up, but Coldflame made it hard to keep static positions and it lead to a lot of spike + whirlwind deaths.

    Conclusion?

    We only got one pull with each positioning, and further analysis may come up with other ideas, but we may favor the mass-spread option. Failing that, three groups.

    Heal Tips

    Put the debuff for bone spike on your grid so you can take care of healing those people quickly, even if you had to move around.

    Note that BoP will not remove a bone spike, although it does prevent the physical damage.

    Melee Tips

    You don't need to run out to kill Bone Spikes on ranged but you do need to get anyone near you.

    Ranged Tips

    Switch immediately to killing Bone Spikes: they deal a lot of damage.

    If you try to click to target on them, you may have problems because of the size of Marrowgar's hitbox. Either use your "target nearest hostile" hotkey or a /target macro.

    Common Problems

    Don't ever let the lines of fire ("Coldflame") hit you: if they do, they apply a debuff. Ranged can stay at a good distance from him and have time to react, and melee can stay within his hitbox (or also far from him during whirlwind) to avoid ever getting hit.

    Sentinalz's picture

    @ Thu, 03/12/2009 - 10:56

    Nyxxi's picture

    @ Thu, 03/12/2009 - 15:35

    From what i see in tank spot, Bone Spike Graveyard is simply this:

    Morrowgar fires 3 spikes from his back, they presumably smash into the ground at random spots, and then surface underneath 3 random raid members - impaling them.

    All melee dps should nuke any Spike impaling any melee
    All ranged should nuke any Spike impaling a ranged or healer

    The impale is a 3 second cast so people should be ready to change to the nearest spike when they see it, they have less than 40k in 25 man (it takes 1 ranged dps <5 seconds to kill a 50k life spark in XT 10 HM) making them very harmless to the raid during phase 1 as long as they are nuked.

    In phase 2 this is turned on its head and the spikes become massively important since he can impale 3 people that may all possibly be in his whirlwind path, thus these people need to be freed almost instantly to avoid deaths.


    We are all puppets, I'm just the puppet who can see the strings..
    "Time you enjoy wasting, was not wasted." - John Lennon

    Brutebear's picture

    @ Mon, 07/12/2009 - 08:56

    mixture of:
    freya (iron roots)
    helassi: saberlash
    and last bos in mount hyal: fire trails

    can the wirlwind bleed effect be dispelled btw? (dwarf stoneform)

    "Grant me the strength to accept the things that I cannot change, the courage to change the things I can and the wisdom to know the difference." - Antonidas -

    Sentinalz's picture

    @ Thu, 10/12/2009 - 15:20

    Titansruler's picture

    @ Thu, 10/12/2009 - 17:57

    Comment Moved - http://www.vigilantes-guild.com/forum/%5Btd%5D-lord-marrowgar#comment-65...

    Patch 4.0.1 Hotfix!


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