Mimiron

akolen's picture

Mimiron Abilities
Leviathan MKII
Health Points: 6,970,000 (heroic), 1,740,000 (normal)
Napalm Shell - Deals 9,425-10,575 fire damage to enemies within a 5 yard radius. Additionally, laves an aura that deals 6,000 fire damage per second for 8 seconds in that location. 2 second casting time
Plasma Blast - Deals 30,000 fire damage per second for a 6 second duration. 3 second cast time.
Proximity Mine - Deals 20,000 fire damage. Disarmable by rogues.
Shock Blast - Deals 100,000 nature damage to all enemy targets within 15 yards. 5 second casting time.
VX-001 - Anti-personnel Assault Cannon
Health Points: 6,970,000 (heroic), 1,740,000 (normal)
Heat Wave - Deals 9,425-10,575 fire damage with an additional 3,000 fire damage per second DoT for 5 seconds to all targets within an 80 yard radius.
Rocket Strike - Deals 1,000,000 fire damage at a targeted location (indicated by circle on the ground)
Rapid Burst - Deals 3,299-3,701 damage to all targets in front of the anti-personnel assault cannon.
Spinning Up - starts spinning, charging up the laser barrage
P3Wx2 Laser Barrage - Deals 20,000 arcane damage to targets in front of VX-001, 80 yard range.
V0-L7R-0N
Shock Blast - Deals 100,000 nature damage to all enemy targets within 15 yards. 5 second casting time.
Proximity Mine - Deals 20,000 fire damage. Disarmable by rogues.
Hand Pulse - Deals 7,000-8,000 damage to all targets in front of the mob.
Rocket Strike - Deals 1,000,000 fire damage at a targeted location (indicated by circle on the ground)
P3Wx2 Laser Barrage - Deals 20,000 arcane damage to targets in front of VX-001, 80 yard range.
Plasma Ball - Used on the highest threat target. Deals 14,1380-15,862 damage.
Aerial Command Unit
Health Points: 4,600,000 (heroic)
Plasma Ball - Used on the highest threat target. Deals 14,1380-15,862 damage.
Assault Bot
Health Points: 1,000,000 (heroic)
Special Note: Drops an item (magnet core) that allows you to force an Aerial Command Unit to the ground.
Summon Magnet Core - Temporarily forces an aerial command unit to the ground. While on the ground it takes an additional 50% damage.
Magnetic Field - Roots the target in places and increases the damage taken by 30%. 6 second duration, can be dispelled.
Bomb Bot
Health Points:
Explosion - deals 9,425-10,575 fire damage to all targets within a 5 yard radius.
Trash Bot
Health Points: 110,000 (heroic)
No special abilities
Mimiron Boss Strategy
Phase 1 - Leviathan MKII

This phase is a standard tank and spank fight. Tank the boss in the middle of the room and have your casters and other ranged classes spread out around the room. Make sure your ranged is at least 15 yards away from the boss, so they don’t eat shock blast. Also, be aware of the mines that will be spawning. Don’t bother disarming them, simply avoid them as most of them will be concentrated between your melee and ranged classes.

Phase 2 - VX-001, Antipersonnel Assault Cannon

The most important thing during this phase is to simply stay spread out. The entire raid should spread out around the room, making sure you have healers equally dispersed. Furthermore, everyone needs to be very aware of the rockets. These rockets will target a section on the ground, so if you see them heading in your general direction simply move 5 yards in any direction to avoid being hit.

Occasionally the boss will begin the laser barrage. If he does start spinning you should move directly behind the boss. This will allow you to avoid taking any damage from the laser.

Phase 3 - Aerial Command Unit

For this phase you will need both a ranged tank and a kiter. As soon as your ranged tank has sufficient threat range can begin attacking the boss until the first assault bot spawns.

Adds spawn at various locations around the room. A spotlight will appear on the spawn location, indicating the type of add that is about to spawn. An orange light means it’s an assault bot and your kiter will need to be picking them up. These assault bots can and should be slowed / immobilized / etc to assist your kiter. Once the kiter has sufficient threat these mobs should be burned down. Make sure you give your kiter sufficient time to build threat.

If the spotlight is green it means a junk bot or bomb bot is about to spawn. Junk bots should be picked up by your tanks. Bomb bots do not need to be tanked, they will walk around a bit and then blow up, simply move away from them and don’t get hit by the explosion.

After the assault bot has been killed he will drop a magnetic core. Use this core underneath the boss. This will pull the boss to the ground, allowing melee to DPS him for a 6 second duration (damage is also increased during this phase).

Repeat the above steps until he’s dead.

Note: turn free for all loot on during this phase to allow cores to be picked up.

Phase 4 - V0-L7R-0N

This phase is essentially all 3 previous phases wrapped into one. There are no new abilities and each phase works exactly the same, however, adds do not spawn during this phase.

Things to look for…

Ranged tank still must tank the Aerial Command Unit
Melee tank still must tank Leviathan MKII
Entire raid must avoid mines
Melee should run out to avoid shock blast
Laser Barrage will cast more often, be ready to run behind the boss
Avoid rockets, move 5 yards in any direction if they are coming towards you
In order to defeat the boss you must kill all 3 sections at the same time, otherwise they will repair. Split your melee and ranged DPS accordingly, keep heals up, and use the above list to make sure you don’t forget anything…do these things and you’ll have your first kill under your belt

Mimiron Hard Mode Strategy
To complete this encounter on hard mode simply press the large red button in the back of the room. When engaged the boss gains “emergency mode”, which increases damage and health by 25%. To defeat hard mode you must kill this boss in less than 8 minutes.

Comments

Ohhnej's picture

@ Wed, 29/04/2009 - 07:51

Quote:
Some of our strategies we used to down him on 25:

1) Make sure "projected textures" are on in the video options, as to see where the missles will be landing, after that it's pretty simple to avoid in all phases.

2) For phase 1: Make sure no melee is standing in front of him, and when mines drop, they have a sure way out planned ahead of time (usually I had a mark on me so everyone knew where to be positioned). Then we had all our ranged spread out on the west side (not sure why this was decided upon, I'd have to ask our mage that coordinates the ranged). We also had one tank healer positioned just within range behind the tank at all times, because he was a warrior, so to get out of the large aoe, he would intercept the healer, then charge back in the boss (to save positioning).

3) For phase 2: We spread out into six groups; 3 groups of ranged, all positioned on the lines within the room you fight him, 3 groups of melee in between the lines. This helps for when he targets random people and fires missles, and only one group will be affected at one time (easy on healers). Also, when he starts charging up, anyone in front of him IMMEDIATELY moves counter-clockwise (since he always rotates in a clockwise manner), and only a few groups would have to move (as he does not turn a full 360 degrees). After this, everyone would immediately move back to their original positions.

4) For phase 3: One of our warlocks would immediately pick him and basically heal himself mostly, and everyone had to stay away from him. When a bomb would spawn, he would immediately call it out in order for the ranged to switch dps quickly and get it down, then go back to the flying machine. All the while, the melee would stick with our druid OT and get the assault bots, and a designated melee DPS would pick up the items. When the item was obtained and the designated melee used it, he would call out that he had done so, and everyone rushed in a wtfpwned the head. If you follow this strategy, with another tank picking up the trash bots, you should get him down in no time.

5) For phase 4: It's pretty hectic overall, you just have to keep it together. Firstly, the tank CANNOT move him, it becomes extremely dangerous if you do. What we did was have all ranged focus on the top and melee focus on the bottom until both were around ~10% then nuke the middle (blood lust, shattering throw, etc.) Also our OT would always call out when a missles were being launched so everyone knew to look for a rune on the ground (project textures, see above) and gtfo.

Thought's picture

@ Fri, 01/05/2009 - 13:39

Mimiron

* Proximity Mines now deals 15000 Fire damage. (Down from 25000 damage)
* Emergency Mode (Hard Mode) now increases damage and health by 30%. (Up from 25%)

Destressed's picture

@ Sun, 10/05/2009 - 18:02

Thought's picture

@ Mon, 11/05/2009 - 22:44