Rage Winterchill

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akolen's picture

@ Sat, 09/02/2008 - 18:51

Working on guides, but for starters just linking in bosskillers and wowwiki guides.

http://www.wowwiki.com/Rage_Winterchill_%28tactics%29
http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bos...

Basically the simple idea is that as the mobs come towards your group they'll be marked by your 3 tanks (and sometimes mages depending on the wave composition). Assign symbols to each tank, let tanks mark their own targets. and make sure everyone knows the kill order (we use skull, cross, square). For any wave for the most part we burn down skull, get cross to 50% then start up AoE while our single target DPS continues on skull->cross->Square (tanks will resymbol mobs as theirs die).

This allows time for tanks to grab aggro, and mobs wont start breaking out due to AoE (still happens). The cleaner the aoe clump the better your chances are of getting the wave down before the timer is up. Generally you should start AoE around the 1 minute mark at the latest of any phase.

This works for all basic pulls, as you start to get banshee's and necromancers in your waves you'll have to adjust tactics slightly. In any wave that contains the above two mobs mentioned, melee is responsible for them while ranged kills Skull->Cross (50%). When there are only 2 necros, no CC is needed and melee can interrupt and kill them on their own. Rejoining the mess after the necros are dead. Once you get up to 4 necros you'll want 2 sheeped, while your melee kills 2 while the previously mentioned AoE strat is going on. They break sheeps once the first two are dead. In situations where there are banshee's and necros, always have melee start on banshee's first and sheep any necros killing them after banshees. The skull, cross, square we mark never appears on necros or banshees and melee uses their own focus fire symbol but on some pulls that have 6 necros, we usually mark skull on a necro burst it down then let melee cover rest and get back to our AoE regiment.

This will get you through the first two bosses fairly easy. Just be aware of huge spike damage that happens as waves crash into your raid. All your tanks need to be ready to split aggro as much as possible.

Once you get to the next two bosses you'll need to have your raid move to the back of the horde camp to kill gargoyles (use warrior huts to LoS them and group them up for aoe!) while melee, few tanks and couple healers kill melee at the front and on other waves you'll have to assign warlocks, a tank and a healer to keep your taur warriors alive frmo infernals in the back. Basically before each boss read over the waves and know what to expect and assign these types of movements roles at the beginning. Kaz's trash can be tricky with how you deal with waves 2-4 and 5 itself is pretty brutal. Az's trash is fairly simply but you might run into issues with the first wave (6 aboms, 6 necros) and wave 5 i think it is with tons of necros and banshees.

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Fattest meatshield in WOW

"It's usually really easy to heal ako as he can take more hammer than a bag of nails"

akolen's picture

@ Sun, 10/02/2008 - 11:38

Waves :::

Wave 1: 10 Ghouls
Wave 2: 10 Ghouls, 2 Crypt Fiends
Wave 3: 6 Ghouls, 6 Crypt Fiends
Wave 4: 6 Ghouls, 4 Crypt Fiends, 2 Necromancers
Wave 5: 2 Ghouls, 6 Crypt Fiends, 4 Necromancers
Wave 6: 6 Ghouls, 6 Abominations
Wave 7: 4 Ghouls, 4 Necromancers, 4 Abominations
Wave 8: 6 Ghouls, 4 Crypt Fiends, 2 Abominations, 2 Necromancers

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Fattest meatshield in WOW

"It's usually really easy to heal ako as he can take more hammer than a bag of nails"

akolen's picture

@ Sun, 10/02/2008 - 11:44

Hunter(s)/druid(s) - 1 to kite 1 mob to collect riflemen etc, 1 to kite 1 mob to collect janina

Alliance NPS - high health, low dmg but it all helps

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Fattest meatshield in WOW

"It's usually really easy to heal ako as he can take more hammer than a bag of nails"

Stellvia's picture

@ Sun, 10/02/2008 - 12:32

What about shackles? In many vids i've seen they shackle certain mobs in the waves: especially abominations and crypt fiends. in fact some forums advice not to go with less than 3 priests.

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akolen's picture

@ Sun, 10/02/2008 - 13:20

yes we will be doing shackles as well.
This is work in progress dont worry will be using all CC that we can.

--------------------------------------------------------

Fattest meatshield in WOW

"It's usually really easy to heal ako as he can take more hammer than a bag of nails"

Tubs's picture

@ Mon, 11/02/2008 - 12:05

no longer shall my shackle remain flacid and unused Sticking out tongue

"To strike Marcbolan is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid he lands on you..."

@ Mon, 11/02/2008 - 16:04

Shackle wont be needed for the waves of trash on the Rage Winterchill fight, on Anetheron the Banshee's will join in, these are the mobs that have to be shackled (preferably).

Looking at the waves on Rage Winterchill and Anetheron theres only a few simple concepts we have to take into account, assuming everyone is doing their job correctly. For the mobs I have only listen the abilities that are important to know about.

Ghouls, Abominations and Crypt Fiends are treated the same way
A Hunter kites a Ghoul/Abomination/Crypt Fiend towards the NPCs to engage them into the fight, when that is done they kite the mob(s) back through the AoE. The AoE groups consist of Ghouls/Abominations and Crypt Fiends, any class that can AoE will be helping out on these mobs.

Ghoul special ability
Cannibalise - When they go low on health, the ghouls will run to a corpse and start cannibalizing it, restoring about 7% of their health every 2 seconds, for 10 seconds. If you see a ghoul cannibalizing, you must stun it or Shackle it or even fear it as fast as you can to prevent it restoring health. A cannibalizing ghoul takes an entire raid's worth of DPS to kill.

Abomination special ability
Poison Aura - Sometimes the Abomination will use a poison cloud-like ability, dealing roughly 750 damage to everyone around the Abomination every 3 seconds (basicallt this is nothing to worry about since only the tanks will get hit and should be healed through).

Crypt Fiend special ability
They will sometimes shoot out tiny spiders at a random person in range. They do about 300-400 damage total. Absolutely nothing to worry about.

Shadowy Necromancers will be sheeped/feared and killed by melee DPS
A tank picks these up, usually there is 1 or 2 alive and kicking so that shouldn't be a problem, anything extra is sheeped/feared. Melee will kill these mobs, it is important that they interrupt their main abilities, which is "Summon Skeletons" and "Shadow Bolt".

Shadowy Necromancer special abilities
Shadow Bolt - A bolt of shadow dealing 2250-2750 to the current target.

Summon Skeletons - Summon a skeleton from a nearby corpse. They can be either a Skeleton Invader, with 32k HP, or a Skeleton Mage with 24k HP. One is a melee type, the other one is a caster. They are no real threat, just an irritation.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

@ Mon, 11/02/2008 - 18:40

Damage in
Looking at how we take the Morogrim trashpacks with a Paladin tank (thats 5-6 mobs) I wondered how much damage they supposedly do. Morogrim's trash does a minimum of 1k on plate and a maximum of 3k on plate (this includes magical damage as well).
Assuming our tanks will have around the same migitation on the Ghouls,Abominations and Crypt Fiends (who do respectively 1.5k,3k and 2k on plate) as they have on the Murlocs at Morogrim I reckon each tank can take about 3-4 of these mobs easily. A group of just Ghouls can be done with just 2 tanks, a group with a mix of the three kinds would require 3-4 tanks.

This is of course an estimate but it would give Stellvia an idea on how heavy the healing on tanks would, and more importantly, can be.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

@ Mon, 11/02/2008 - 19:32

Just watched the EG movie (I know I know, but theyre high quality) and it gives a quick impression of the trash before Rage Winterchill and a very good overview of the fight against Rage Winterchill himself, specially where the pitfalls are going to be (the frostbolt, which we have the trinket for) and also Death and Decay, which is very hard to see.

www.eg-movies.com


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

Stellvia's picture

@ Mon, 11/02/2008 - 19:58

EG movie is indeed strongly recommended for Winterchill. The trash however is not so usefull.

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Kjartan's picture

@ Wed, 12/03/2008 - 15:44

Is this guide complete so I can clean this thread up?