Supremus

Comments

@ Wed, 05/03/2008 - 11:34


Requirements

  • 2 Tanks (1 MT and at least 1 OT)
    7 Healers - normal raid setup
    16 DPS - normal raid setup
  • The OT needs around 20.000 HP
  • Bring Health Potions, Bandages and Healthstones and use them!
  • Smart movement and improvisation, so bring it!


Supremus

Hitpoints - 5,000,000
Melee Strenght - 5000-6000 on plate / Crushing Blows around 10000
Enrage - 15 minutes

Molten Flame
He sends out streams of blue fire along the ground towards random players in Phase 1 and 2. Deals 3000 fire damage every second if stood in. Must be moved out of immediately. Used every 20 seconds.

Hateful Strike
A massive melee damage ability done to the highest HP target within aggro range. Will hit cloth for 24000 damage or more. A well geared bear form Druid will take about 6000-7000 per hit, and so is well suited to soaking them up, though a Warrior tank can also stand in if needed.

Molten Punch - Phase 2 ability
If the person being followed in phase 2 gets within about 40 yards of him, Supremus will often knock them back for approximately 5000 damage.

Gaze - Phase 2 ability
Supremus will set his gaze on a random person and slowly follow them around for 10 seconds. He moves at around 90% of normal movement speed. Switches to a different person after 10 seconds have passed, after 5 targets he goes back to phase 1.

Volcanic Geyser - Phase 2 ability
He emotes "The ground begins to crack open!" and summons small Volcanoes, which spew out blue fire all around them and hit for 4500 fire damage. Easily avoidable.

How to deal with each ability
Melee Attacks
He hits pretty hard on tha MT, however the Hateful Strike is the ability that needs healing the most, this will be on the OT (any of the other tanks that are available).

Molten Flame
Basically when you see these flames moving towards you or a player near you, you step aside. If these flames are following you in particular, move backwards and not sidewards, the flames can "bend" to follow you and this make the Molten Flame path unpredictable.

Hateful Strike
The MT will stand in front of Supremus, the OT's (any spare tanks) will stand anywhere. The spare tanks are basically soakers for the Hateful Strike.
The OT's have 2 choices, if they want to hit Supremus (not recommended) they stand behind the boss with the melee DPS, if they are happy to not hit and just soak they can stand near the MT. (We do this to avoid any unnecessary parries). If a soaker goes low on HP (about 10000 HP or under) they can back off a little to get out of melee range.

Whilst we are not a 100% certain of the dynamics of this fight for the Hateful Strike, the above should give us maximum chance to get an OT hit by Hateful Strike and not a melee DPS.

Things we are probably more certain of:

  • He goes for most HP (not the MT).
  • It's easy to move out of melee by mistake when avoiding Molten Flame hence why no hitting standing very close to Supremus appears optimum.
  • He shouldn't hit a melee if a soaker is in range no matter where the soaker stands.

Molten Punch - Phase 2 ability
Basically this ability is only used in Phase 2 and only on the person being gazed at. The idea is to stay around casting range of Supremus (this is around 30-40y for most classes). If you stay within 40y range you will not get hit by Molten Punch.
What is a good thing to do is run backwards. Supremus is not fast and this allows you to keep an eye on what is happening, next to that you can keep checking your range through your spell-arsenal (I believe we all have some mod that shows if we are in range to cast or not so that should be easy).

Gaze - Phase 2 ability
This ability is only used in Phase 2. The idea is to stay around casting range of Supremus (this is around 30-40y for most classes). If you stay within 40y range you will not get hit by Molten Punch.
What is a good thing to do is run backwards. Supremus is not fast and this allows you to keep an eye on what is happening, next to that you can keep checking your range through your spell-arsenal (I believe we all have some mod that shows if we are in range to cast or not so that should be easy).
Remember to kite him to open area's and preferably areas the rest of the raid can follow, so try and avoid big obstacles and Volcanic Geyser's on your way there.

Volcanic Geyser - Phase 2 ability
They are easy to spot, move out as soon as you see them spawn, because they hurt! If you do get hit do not hesitate to pop a Health Potion or a Healthstone, since this can only help you stay alive or get a (unfortunate) second hit from the Volcanic Geyser.


Positioning


Phase 1
The raid will be spread around Supremus in half a circle (or a crescent as Marc would say Sticking out tongue), as we have did it now we will have Group 1 on the left and Group 5 on the right, with the rest of the groups inbetween. This way we ensure a pretty even spread of the people, this reduces the chance of multiple people getting hit by Molten Flame (if people get hit at all, which is not supposed to happen).

The tanks can move in and take their respective positons as described above at the Hateful Strike-ability. Once the MT has good aggro and the OT('s) are positioned melee DPS can safely move in and start DPS.
Melee should not over-aggro and then this phase is basically a tank and spank fight, from what I have noticed ranged DPS does not have aggro issues and can safely DPS all out. Phase 1 is the phase where we DPS the most, so give it all you got.


>>>>> ***** PLEASE NEED CONFIRMATION ON THIS ***** <<<<<

Phase 2
The most important aspect of this fight is staying spread, but within 30-40y of Supremus, always! The easiest way to achieve this is to let Group 1 and 5 get behind Supremus once he starts walking, so we basically form a circle around him while walking after him. The person kiting him should move smart and not blind, keep an eye out for obstacles and Volcanic Geyser's, next to that try and move him so that the raid can follow you at any time.

DPS can and should try and DPS Supremus here (except for melee DPS, they will get one-shotted if gazed), keep DoT's running and use your direct damage spells when you feel comfortable with your range to him. There is no aggro in this phase so go all out of you can. Tanks should try and stay close to Supremus, not at first, but after the 4th gaze it is important to stay close so you can pick him up quickly after the 5th gaze ends. A phase change is an aggro reset, so lay of the DoT's and damage when he is approaching the change.

Remember one thing, this fight and this phase is not a DPS race, survivability > DPS so keep yourself alive. If that means not DPS-ing him for the entire duration of Phase 2 so be it, it's Phase 1 where we do our DPS for the most part anyway. Remember the abilities and be aware of your environment and we should all be fine.


Key points


I can't stress this enough so here it goes again! Please try and stick to these key points as it is critical to succeed.

  • The OT should have as much HP as he can get, this will allow for several Hateful Strikes to land and less stress on our healers.
  • In Phase 1 tanks make sure you position yourselves correctly to ensure the Hateful Strike landing on you rather than on melee DPS.
  • Stick to your group and spread out to minimize the effects of Supremus's abilities.
  • Move and stay awake! Molten Flame, Gaze and Volcanic Geyer's are not your friend, stay awake and make sure to act accordingly.
  • This is NOT a DPS race, stay alive and do your job! It is way more important that you survive that Volcanic Geyser hit than getting that last Shadow Bolt cast, make sure you do!
  • Healthstones, Potions and Bandages are your friend! Specially after you get hit by a Volcanic Geyser or a Molten Punch.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

@ Wed, 05/03/2008 - 10:36

delete


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

@ Sun, 02/03/2008 - 14:04

Let's just make sure that we all use some sort of consistemt strategy may be? Or possibly there is another Vigi-guide posted somewhere?

If not bosskillers recommended strategy is this: http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&g...

and video: http://www.warcraftmovies.com/movieview.php?id=40930

Always look at the bright side of WoW... didam, dida, didadidadidam...

@ Wed, 05/03/2008 - 11:19

delete


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

akolen's picture

@ Mon, 03/03/2008 - 13:40

Our strat (for tanking) has evolved into the following :

1xMT
spare tanks (OTs)

The MT will stand in front, the OTs (spare tanks) will stand anywhere. The spare tanks are basically soakers for the hurtful strike.
The OTs have 2 choices, if they want to hit (not recommended) they stand behind the boss with the melee DPS, if they are happy to not hit and just soak they can stand near the MT. (We do this to avoid any unnecessary parries) If a soaker goes low HP (about 10 or under) they can back off a little to get out of melee range.

Whilst we are not 100% certain of the dynamics of this fight for the hurtful strike, the above should give us maximum chance to get a OT hit and not a melee.

Things we are probably more certain of :
- He goes for most HP (not MT)
- Its easy to move out of melee by mistake when avoiding flame hence why no hitting standing VERY close to boss appears optimum
- He shouldn't hit a melee if a soaker is in range no matter where the soaker stands

PH2 is pretty easy. All get fairly close to boss, if he gazes you run! but don't go too far as hes not that fast and people need to stay close to him.
f we get too many volcanos we will probably (via raid leader) ask to move THE WHOLE RAID up or down the central "road" so listen to TS for this command.
Keep DOTS up on him but watch PH2 end as on transition to PH1 he resets agro. Tanks will all try to remain close to him to pick him up fast, but play it safe, this is by no means a DPS race fight, its an observance/survival fight.

--------------------------------------------------------

Fattest meatshield in WOW

"It's usually really easy to heal ako as he can take more hammer than a bag of nails"

@ Wed, 05/03/2008 - 11:19

delete


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

Stellvia's picture

@ Mon, 03/03/2008 - 18:24

small addon : hatefull strike not hurtfull strike. they're 2 different boss abilities.

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shynaski's picture

@ Fri, 07/03/2008 - 14:50

another elements that might answer our struggle with hatefull strikes:

It seems Supremus can successively do 2 or even 3 hatefull strikes. Since it's virtualy impossible for the healers to heal up the OT between those 2 consecutive strikes, the second/third will strike a poor sool.

Thats taken from a french guid so I'll spare you the link

Tinùviél "Mmmmm shadowtrap... whats that ?"

@ Sat, 08/03/2008 - 09:35

Yup I have read it as well, apparently he does 2 (and apparently sometimes 3) Hateful Strikes in a rapid succession, however with having 2 OT's this problem is basically solved already.

- one gets hits to half HP (or more depending on who gets hit)
- second gets hit to half HP (or more depending on who gets hit)
- third, which is the first tank again, gets hit to half HP (assuming the first tank is healed up by this point already, which he should).

However during our last Supremus kill I had a good chance to look at what was happening and it seems he only does 2 Hateful Strikes right after each other, I never personally saw a 3rd. And the way Ako described it (which is how its in the guide now) and the way the tanks executed it Thursday it was perfect so no need to change anything there.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”